Skeleton = Skeleton'/Game/Global/Props/controllers/monterey_controller_l_sk.monterey_controller_l_sk'
bHasVertexColors = false
bComputeNormalsToUVs = false
bVertexCurvature = false
bBuildVertexCurvature = false
LodModelsHasSkinweight = false
LODInfo[1] =
{
    LODInfo[0] =
    {
        DisplayFactor = 0
        LODHysteresis = 0.02
        LODMaterialMap[0] = {}
        bEnableShadowCasting[0] = {}
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = ""
    }
}
MorphTargets[0] = {}
Sockets[0] = {}
SamplingInfo =
{
    Regions[0] = {}
    BuiltData = { WholeMeshBuiltData[0]={}, RegionBuiltData[0]={} }
}
SkinWeightProfiles[0] = {}
unkMeshProp =
{
    Prop1 = false
    Prop2 = false
    Prop3 = false
    Prop4 = false
    Prop5 = false
}
Slots[0] = {}
NumVertexColorChannels = 0
unkFrontProp = 0
